Player

Tales of Nyria differs from traditional RPGs in the sense that there is no level advancement for the Players. Instead, Players progress throughout the game by acquiring new skills or leveling up previously obtained ones. A summary of the Player can be viewed in the "Character" tab in the game.

In the summary page, as well as throughout the game, keeping track of certain attributes such as your Health or Mana are important if you wish to embark on a new Quest.

Players are shown a "Power Level," which is a sum of the levels of all skills they currently own. To start out, Players have a starting Power Level of 1, as they have the starting Race specific skill at a level of 1. However, they gain 50 stat-specific experience points distributed based on which race the Player chose.

Stats
In the Player summary page, you can see the values of all of the following stats, each of which play a crucial role in the game.

Starting Skill Set
These skills correspond to certain main stats the Player has throughout the game. These stats do not increase naturally; Players must level choose and level these skills up themselves, allowing them greater freedom when customizing their adventurer. Refer to Skills to learn what role skills play in Tales of Nyria, and also how to level them up. Note that there is no starting skill that corresponds to Luck - this can only be gained via other means.

Each one of these skills starts at Level 0 - but each Player naturally has a default of 10 Maximum Health, and 1 Attack Power.

Starting Races
Each starting race has a different distribution of starting skill levels. Each race has one unique starter skill that starts at level 1.

Non-customizable Traits
These are picked during Character creation. They affect how NPCs may interact with the Player, as well as the Player's starting skillset.

Elemental Affinity
In addition, Players can have Elemental Affinity towards certain elements. However, each element has its corresponding weaknesses, meaning that the higher Affinity you have towards one element, the weaker you are towards its counter. Affinity is calculated after resistances are calculated.

A full list of all the elements can be found here.